![]() it completely obliges you to learn all the new numbers and it's just lazy. Shop: I don't know why they changed the shop style, if they didn't change anything else why the shop? DotA players knew what letters to what items to buy, now they're numbers. in DotA 2 you have this same problem but as i have tried there's no stopping some animations, you just have to wait for the 2 sec animation and get pounded while your at it. a wizard would lift his arms up then point at one direction and cast a spell then stood there for 1 sec doing nothing that's the spell animation of the hero, now when you actually got to learn how to stop this animation from happening all the way, you might say that you know basics. Nothing New: It has the same characteristics of DotA 1 except for grapics that are better but the animation problems are still the same,what do i mean by this? in DotA a certain kind of hero let's say i.e. i mean you don't know how to play DotA, don't come and play DotA 2 because your gonna get insulted like never before. DotA Gameplay: The original dota was just as harsh as this one. this gives a chance to bash the hell out of new players by "pro" players or people who think they are by saying report X person because he is a noob. it gives you3 options either to much talking, abuse of skills, and i dont remember the third xD. it looks like they didn't even thought about it. thats an example but its even worse than that cause usually you get noobs all the time that think they can play and they dont and the leave, making you lose the just because someone was trolling them or because they got to stressed. you can get to play with noobies or with pros and worse you can get a mixture of both, so in a game you're a pro and you get a guy that knows how to play 2 that have an idea and 1 that has just started playing and the other team gets 4 good players and 1 that doesn't. Matchmaking: The algorithms used by valve are just horrible you don't know who youre gonna play with or if he/she even speaks your language(even if you select just spanish or just english). you can get to play with noobies or with pros and worse you can As stated before first, i gave a 10 points review but by viewing the other users reviews i change mine to 0, and there are 11 reasons. Damaged dealt by allies is not healed back.As stated before first, i gave a 10 points review but by viewing the other users reviews i change mine to 0, and there are 11 reasons. Only heals back damage dealt by enemy units.This means, it is possible to destroy protected buildings by dealing more than 90 damage per second ( after reductions).Heals 9 health in 0.1 second intervals, which translates to 90 health per second.If a backdoor-protected building is damaged by an enemy, it immediately starts healing back.Their spell damage is only reduced by 75%. If a building is protected, the building takes 90% less attack damage from illusions.Stacks multiplicatively with sources of generic incoming damage reduction, like the active aspect of backdoor protection. Applies unique incoming damage reduction to illusion attack damage. ![]() The illusion attack damage reduction does not require backdoor protection to be active and works on all buildings, including tier 1 towers.While protected, the building takes 50% less damage from any source, and 75% less damage from illusions.The reduction affects all damage the building takes that is not flagged as HP removal.Stacks additively with other sources of generic incoming damage manipulation. Applies generic incoming damage reduction on the building.The aura's effect lingers for 0.5 seconds, so the total reactivation delay is effectively 15.5 seconds.If an enemy lane creep gets within the search radius of the tower/ancient the protection is lost. This means they all lose the protection together. The base buildings depend on the Ancient's search radius of 4000 centered on it.Tier 2 towers have a search radius of 900 centered on them, each of them independent from each other.All buildings, except for tier 1 towers have this ability (although tier 1 towers have the 60% attack damage reduction against illusions).
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